Queen's Domain hidden locations hide behind walls that open with the interact button at close range, so look for a gap in a repeated pattern, a missing brazier or a blank stretch of wall, and for skeletons posed pointing at a wall. There is no double jump in the game, so the extra height and reach that open secret routes come from the sword-charge lunge trick and from Wind Dashes.
On this page
Finding Queen's Domain hidden locations: how hidden walls work
Stand close to the wall and press the interact button. The tell is usually a pattern that is broken somewhere: a brazier that is missing next to the other three, a run of identical blocks with one blank, or a skeleton sitting in a way that points at it.
The puzzle guide has the switch and lock puzzles.
Secret rooms with weapons
- Pandora Blade room: in the crypt that holds the Endu Shrine Gate Key, the wall to the right of a broken stone pedestal where the brazier is missing.
- Velvet vault on Neasied: a hidden door on the cave route below the first teleporter leads to an elevator and the Rusted Great Morning Star.
- Jade vault: Deimpo Mausoleum, through the right doorway down the giant stairwell, holding the Rusted Leaf Blade.
- Blood vault: the Tower of Knowledge basement, the vault door near a glowing mushroom, opened with the Blood Key Stone.
- Trident key door: a hidden door in the bushes near the well and the shortcut door on the starting island, which takes trident keys and has a further two-key room behind it.
- Jigeki's Temple labyrinth: a pointing skeleton marks a hidden wall that needs three Wind Gems, and behind it a lever opens the gate to a chest with a Silver Jigeki statue.
The weapons list has every weapon and where it sits.
Hidden areas
The Petrified Garden is itself a hidden island. Fast travel to a warp station and jump off the platform during the teleport animation to reach it, and the game's own hint note calls it a leap of faith. Fish-Man Island is a hidden area reached with the Wind Dash, and it holds the Ceremonial Stone Tiara puzzle on top of one of the cliffs.
The three optional dungeon entry points
- Tower of Knowledge dungeon: clear the corruption blocking the tunnels under the tower caves.
- Obmuer Outpost: at the main fish statue by the temple gate, turn left instead of right, drop onto a small shelf with food and push left into the cave opening.
- Forgotten Abyss: cross the suspension bridge from the Tower of Knowledge to Deimpo Mausoleum, jump onto the circular stone tower in the middle and drop down.
Secret enemy chambers
- Iron Star Lizard: the candlelit platform halfway up the tower's open central shaft.
- Brass Drilling Unit: under the giant bell at the top of the tower, which needs the Flying Mushroom Fossil.
- Wandering Stalker: under the knights' camp in the Mausoleum. It is invisible, so sweep with wide attacks.
- Bound Spiker: in the Spider Caves, riding the moving stone pillar down when it is at its highest.
- Wodaso's Temple Keeper: in the vault with three giant cube pillars, where you throw the Strange Stone Block at the three buttons.
- Metallic Pus Bag: in the runoff pipes before the final gate.
- King Upobna: on the walls of the upper fish pond basin, where you smash the empty stone between the posters.
- Arch Sepiicanis: in the underground lab of the signal-tower island, behind a hidden wall beside the food platter.
- Jejano the Forgotten: on a platform above the Rotting Cavern sewer dungeon, opened by throwing something at the metal bell by the doorframe.
- The Rotting Eye: in the sewer drainage pipes, behind a hidden wall on the right-hand wall halfway down.
- Raw Glaucusion: in the Tower of Sin basement, in the left tunnel behind a hidden wall just left of the glowing blue plant roots.
- Irdunuub, Priestess of Jigeki: in Jigeki's Temple, behind the locked door.
The bestiary guide has all 188 entries.
Areas that are too hard too early
Three places punish you for arriving before you are ready. The Library is an optional high-level area whose entrance is next to a trap that drops you down, and it is dark inside, so bring a light; the mobs there count 140+ levels in the bestiary. The Start Camp is also a high-level area, and saving there at a low level can leave you stuck. Fish-Man Island is a high-level area reached with the Wind Dash.
The opening walkthrough shows the order that avoids them.