The Queen's Domain bestiary holds 188 entries, listed in order and grouped by area, and an entry only appears after you have killed that enemy once. Each entry shows its image, its core stats and its weakness to the three damage types, rated Weak, Normal or Resist. That weakness table is what drives combat, because every enemy is weak, neutral or resistant to all three types, and swapping weapons is part of the fight.
On this page
How the bestiary fills
Kill the enemy once and the entry is recorded. There is no separate "scan" or "collect" step, so ordinary play fills most of the book as you clear areas, and the rest has to be hunted down on purpose.
The opening walkthrough shows the areas you clear in order.
The 188 Queen's Domain bestiary entries by area
| Entries | Area |
|---|---|
1-15 | Isle of Neasied |
16-35 | Obmuer Temple |
36-56 | Tower of Knowledge |
57-77 | Deimpo Mausoleum |
78-100 | Ancient World |
101-124 | Siraatsu Castle |
125-155 | Assorted dungeons and Verdant Hollow |
156-171 | Rotting Cavern |
172-181 | Record of Sin |
182-188 | Petrified Garden |
Reading the weakness table
Each entry lists Slash, Pierce and Impact. Poenir, the Rotten Wings of Despair, has 2,500 EXP, 940 LP, 50 attack and is Normal against all three. Duenir, the Depraved Horns of Agony, has 3,500 EXP, 2,300 LP, 44 attack and is also Normal against all three. The Noble Sentinel is Normal, Resist, Weak, so an Impact weapon cuts it fastest. The Bound Spiker is Weak, Normal, Resist. The Metallic Pus Bag is Resist, Resist, Resist, which is why it takes so long no matter what you swing.
Skeletons are weak to Impact, so the Wooden Club is the right answer for them, including the Shrine Guardian.
The best weapons guide matches damage types to what you are fighting.
The entries that need an action
Most of the rare entries only show up when you do something specific, or when you arrive from the right direction:
| Entry | How it appears |
|---|---|
| Mimic | Near the base of the central tower on Neasied, disguised as a chest, so hit it |
| Grave Guardian | In the cemetery beside Deimpo Mausoleum, a small stone structure with a skeleton inside, where a lever behind it opens a hidden staircase |
| Mossy Golem | On the cliff overlooking the starting beach, among the buried Chilopoda, so kill the Chilopoda and strike the stone |
| White Tree Guardian | Needs all five Trident Keys, and waits behind a bush on the path to the Deimpo Mausoleum front entrance |
| Forgotten Sentinel | On the bridge to the Duck Merchant's shop on the island east of the shop |
| Rotten Thorny Gape | Behind a hidden wall at the far back of the Royal Orbewa Guard arena |
| Flesh Gargoyle | On the pointed rock wrapped in cloth above Erma |
| Treacherous Sea Prince | After you deliver every Orbewa Egg to Erma, leave the area for a while and come back |
| Iron Star Lizard | On the candlelit platform halfway up the tower's open shaft |
| Docile Gargoyle | Outside the tower near the wing portal, drops the Distinguished Monocle once you make it hostile |
| Bones of Archivist Inha | Behind the hidden wall on the ledge above the trapdoor stairs |
| Brass Drilling Unit | Under the giant bell at the top of the tower, reached with the Flying Mushroom Fossil |
| Wandering Stalker | Invisible, directly beneath the injured knights near the supply chest |
| Ujji's Reanimated Corpse | Appears after you beat the Mausoleum boss and take the Supply Chest Key back to the knights' camp |
| Noble Sentinel | On the roof of the Mausoleum |
| Bound Spiker | In the Spider Caves, riding the moving stone column down |
| Wodaso's Temple Keeper | Needs the Strange Stone Block thrown at the three buttons |
| Metallic Pus Bag | In the runoff pipes before the Mask of Second Sight room |
| Bone Machine | In the green stained-glass area, reached through the broken window with the Flying Mushroom Fossil |
| Raging Star Lizard | Beside the large metal bridge to Siraatsu Castle |
| King Upobna | On the walls of the upper fish pond, not the lower one |
| Strange Explorer | After all ten Data Modules are delivered to the scientist, then leaving or resting before you return |
| Arch Sepiicanis | In the underground lab of the signal-tower island |
| Furtive Nautigallus | On the cliff near the robot scrap and the save crystal |
| Aureate Ratty Bug | On the cliffs above the Ancient World entrance |
| Albino Bookbug | In the storage room near the hall with the large dining table and bar, hinted at by a note behind the bar |
| Gilded Pus Bag | Behind a hidden wall in the second-floor bedroom hallway |
| Cosmic Bones | In the lower mechanical processing vault, dropping one way into the oil-and-water chamber and flying to the empty platform on the right |
| Stygian Barnacle | At the top of the Tower of Sin |
| Obsidian Golem | In the blood-water section of the Forgotten Dungeon |
| Sparkle Bug | Locked in a cell |
| Scarlet Mimic | Below the broken floor of the Occultist room |
| Black Skeletal Witch Husipo | In the main Forgotten Dungeon, where it summons Cursed Skulls |
| Blood Angel Lords Yuumed and Woyeki | Behind the big red door |
| Ghost Coelacanth | A glowing bright blue fish in the big Verdant Hollow lake |
| Huge Rotting Bat | In Jigeki's Temple |
| Dragon Lord Usunha and Malachite Dragon Wujomiod | Behind the massive door ringed by eight green torches |
| Vespula Ungulacrita | Near the collapsed bridge |
| Depraved Mass of Charred Flesh | In the sewer dungeon |
| Jejano the Forgotten | Opened by hitting the bell beside the cliffside doorframe |
| The Rotting Eye | Behind a hidden wall in the sewer drainage pipes |
| Gigantic Serf | Baited by wading into the rotting water |
| Blood Angel Berserker, Sentinel, Warden, Templar and the Ritual Blood Chromobula | All from the Blood Ritual Gauntlet |
| Irdunuub, Priestess of Jigeki | Behind the locked door in Jigeki's Temple, which needs all three Jigeki Key parts |
| Eye of Silver, Beryl Chromobula and Tauropod | Do not spawn at all until the Herald of Okbujo is activated or defeated |
| Raw Glaucusion | In the Tower of Sin basement, left tunnel, behind a hidden wall just left of the glowing blue plant roots |
| Living Stone Skeleton, Living Stone Chilopodia, Living Stone Homopiscium, Living Stone Spider, Living Stone Crawler and the rare Epha Mimic | Only become active after you defeat Lost King Ojjama and place all five Trident pieces in their colour-matched slots |
The hidden locations guide has the secret chambers themselves.
The bestiary quest
Knowledge Keeper Wourha's quest, A Lifetime's Work, asks for a complete bestiary, and only about three percent of players finish it. It is the hardest quest in the game, because the last entries are the rare enemies that only appear once you wake the Petrified Garden, place the Trident pieces or open the late-game doors. If the book fills with entries out of order, you are exploring an area too early.
The Memento Mirror guide covers Wourha's quest line.