This Queen's Domain puzzle guide covers the puzzles in five families: targets you shoot with a thrown weapon, keys you carry between locks, books you shelve under a symbol, statues you match by colour, and power nodes you toggle with the Shock Rifle. Every one of them is a fixed puzzle with a single solution, and the solution is always a place to go or an item to carry rather than a skill check.
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The Queen's Domain puzzle guide: the fourteen puzzles at a glance
| Puzzle | Where | Solution |
|---|---|---|
Crypt dagger switch | Isle of Neasied | Throw a dagger at the diamond target beside the crypt door |
Azure Torch and three beacons | Isle of Neasied, Obmuer Temple exit | Light all three gargoyle beacons until the bell has rung three times |
Four Triangular Slates | Flooded ruins outside Obmuer Temple | Put all four slates into the four sockets on the sealed door |
Trident key gates | Obmuer Temple and the starting island | Carry the keys between locks; the keys come back out |
Numbered gargoyles | Tower of Knowledge | Light Gargoyle III and Gargoyle VII, and nothing else |
Rotating staircase | Tower of Knowledge | Wind Dash to the switch below the Storm Gem platform |
Six library books | Tower of Knowledge | Put the right book on each of the six numbered shelves |
Flesh walls and faces | Tower of Knowledge | Hit the faces with acid daggers |
Three torch gate | Deimpo Mausoleum | Two levers, plus the Strange Stone Block for the middle pillar |
Power tower nodes | Ancient World | A Shock Rifle shot toggles the node you hit and everything wired to it |
Four Ceremonial Stone Tiaras | Clifftop above Obmuer Temple | Copy each statue's flower pattern onto its tiara |
Four god books | Record of Sin | Match each book to the symbol above its bookcase |
Five statue fountain | Petrified Garden | Put each trident key in the slot of the creature with its colour |
Eight Sipeha seals | Petrified Garden and the island | Equip the Mask of Second Sight and press each of the eight seals |
Switches you hit with a thrown weapon
The Crypt door in the clearing northwest of the first Crystal Monument has a small diamond-shaped target beside its stone door. Equip throwing daggers and hit the target to open it. You need the Dagger Belt from the rocky islets by the shipwreck off the starting beach first. At the bottom of the stairs are the Endu Shrine Gate Key and the Wooden Club.
The same logic applies to the four Triangular Slates in the flooded ruins, except that the slates are carried rather than thrown. The game does not number them, so use the landmarks: one on a low slab past the circular pool of small red fish, where you turn east instead of west; one on top of a broken column to the west of the first, sitting below your eye line as you climb; one on an octagonal stone in the dark lower western corner, reached by dropping down from the upper platform where the skeletons and the Trident are, so searching the upper platform will not find it; and one on the ground next to a flower planter and brazier on the large broken platform in the middle. Take all four to the sealed door at the back and use them on its four sockets, which form a diamond.
The three beacons and the Azure Torch
Take the Azure Torch from the gargoyle statue in front of the Tower of Knowledge and light all three outdoor beacons. A bell rings for each one, and the tower will not let you in until the third has rung.
- The first beacon is at the pillars by the second Wind Gem. Jump up to the small blue lantern, then dash across to a broken stairway where the statue stands guarded by skeletons.
- The second is reached by riding the elevator route above the first save point and wrapping north. The statue is in an alcove by a locked gate facing the sea.
- The third is on the way out of Obmuer Temple after Dagoom, next to a fast travel point that takes you back to the start.
The three torch gate in Deimpo Mausoleum
Two levers in the alcoves on either side of the gate light two of the three torches. There is no third lever. Look at the middle pillar behind the giant statue, third block up, and the indentation is a switch for the throwable stone cube, and daggers do nothing. The Strange Stone Block comes from a cave below the cemetery on the starting island, on a pedestal in the same place as the Great Work book, reached by dropping off the cliff near the grave that opens the stairs and dashing into a hidden nook below.
There is almost no feedback when the throw lands, only a soft click under the sound of the block breaking, and Wodaso's Lens shows particle streams running from each switch to the door, each stream vanishing when its switch is hit. The reward is a fight with a black gargoyle for your bestiary, and placing the block on the altar behind the guardian upgrades it.
The three power towers in the Ancient World
The three blue pyramids are power towers, and the castle gate stays shut until all three are off. A shot from the Shock Rifle toggles the node you hit and every node connected to it, and a node powered twice switches off. Light them all to finish.
A console can bypass a puzzle for coins, but the gate can stay locked after a bypass, so check all three towers from the outside instead. A finished tower has no blue light on it. The small puzzle in the lab where you find the rifle is a practice one and does not count. The towers vary in size, from about 13 nodes to more than 16, so start with whichever looks simplest.
The opening walkthrough shows where the Ancient World sits in the route.
Keys, doors and the rotating staircase
The trident key gates work because the keys come back out of their locks. Once Sapphire and Emerald have opened their own doors, interact with those locks to take them back, then pair them with Ruby or Amethyst. Only Sapphire and Emerald are needed to finish Obmuer Temple, and neither the Royal Guards nor the Dagoom door need a trident key at all. Every key, and the three-key gate that holds the Engraved Halberd, is covered in the trident key guide.
In the Tower of Knowledge, the rotating staircase is a single switch. Wind Dash to the switch below the Storm Gem platform and the staircase turns to point somewhere new.
The library shelves and the four god books
The Tower of Knowledge has six numbered shelves, and the Rare Artifact Storage room stays shut until all six books are in place. The Record of Sin has four more shelves, each marked with a god's symbol, and those shelves need the four god books. Both puzzles are worked out in the guide to every book in the game.
The four ceremonial stone tiaras
Four statues stand at the compass points around a stone floor on the clifftop above Obmuer Temple, and each tiara carries three flowers. Copy the pattern from the statue beside it, with a red flower on the statue's left meaning a tiara with red on the left. Left to right the answers are red-white-white, white-red-white, white-white-white, and white-red-red. After the fourth tiara there is a short pause and the floor in the middle breaks apart, dropping you into Jigeki's Temple.
One of the four tiaras is hidden. The known spots are near the gargoyle on the way across, two on the cliff with the puzzle, and one on a lower cliff to the northwest. To reach the puzzle, go to the third beacon at the temple exit, climb the railing on your right, use the Cestus uppercut as an extra jump, and then Wind Dash across.
The Petrified Garden five-statue fountain
Around the central fountain in the Petrified Garden stand five petrified monster statues, each set with a coloured gem, and the slots are on top of the fountain where they are easy to miss at ground level. Put each trident key in the slot of the creature that matches its colour, then press interact. The full colour matching and the way into the garden are in the Petrified Garden puzzle guide.
The eight Sipeha seals
The eight Sipeha statues are seated stone figures, each carrying a seal. You reveal the seal with the Mask of Second Sight and press it, and clearing all eight opens the sealed door in Verdant Hollow. The mask has to be equipped as an accessory rather than just carried, or the seals stay invisible, and you should collect its lenses first because one seal is behind a lens puzzle.