This Queen's Domain boss guide covers every named boss in the game, and each one has a single weakness that decides the fight. Three habits carry you through all of them: attack only on a full Power meter, use the Wind Dash constantly because boss arenas are built around it, and clear the area before you treat a fight as a wall. The first boss you meet, the Shrine Guardian, is a heavily armored skeleton weak to Impact, so the Wooden Club beats the Rusted Short Sword and you punish the recovery after its overhead swing.
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The Queen's Domain boss guide: habits that win every fight
- Swing on a full Power meter. A swing on an empty meter does almost nothing, so let the meter recover between attacks instead of mashing.
- Dash constantly. The dash itself damages enemies you pass through, so escaping a hit is not wasted time.
- Explore before you fight. Level your weapons, collect healing and come back, and several fights that look like walls turn into short fights.
- Read the bestiary for weaknesses. Golems and Wheel Dancers take Impact, Giant Bats take Pierce, and Impalers take Slash.
The best weapons guide matches damage types to what you are fighting.
The Shrine Guardian
The armored skeleton in the Endu Shrine on the starting island, with a big cleaver. It is weak to Impact, so the Wooden Club from the crypt beats the Rusted Short Sword. Its overhead swing reaches much further than it looks, so step well back when the blade goes up and punish the long recovery with a charged hit. There is no Wind Dash yet, so positioning is everything, and the rocks in the arena catch you if you retreat past them.
The Royal Orbewa Guards
Yepo, Erda and Wami are three mini-bosses spread across the large cavern at the back of Obmuer Temple: the upper water, the lower water and the dry slope. All three must die before the boss door opens, and they drain your healing items, so restock before the fight rather than after. Dagoom is right behind that door.
Dagoom the Sea King
The first real wall of the game. He stomps up close, poisons the water in purple pools, pulls you in with a whirlpool and summons high-health fish.
- Hit the backs of his legs to knock him over for a free punish.
- Set him on fire with the Azure Torch for damage over time.
- Use the Splash Hammer from the same temple to clear the summoned fish in one special attack.
- Wind Dash out of the poison pools and away from the whirlpool.
The Necronomicon
The book at the top of the Tower of Knowledge, behind the golden doors that need the Forbidden Archives Key. It floats out of reach and fires status effects, so this is a ranged fight: throw daggers, piercing needles and the homing Occult Knife, and burn it with the Azure Torch. Hit it with a charged slash only when it drops low. When it turns into the goat-headed Necrotic Baphomet, keep your distance until it changes back.
The Tower of Knowledge walkthrough has the route to that fight.

The Necronomicon, with its own health bar at the top of the screen.
Poenir and Duenir
Two bosses in one fight, deep in Deimpo Mausoleum: Poenir, Rotten Wings of Despair, the giant bat in the air, and Duenir, Depraved Horns of Agony, the ground half. With two of them you are always being attacked from somewhere, so keep moving and use the Wind Dash for space rather than trading blows. Throw at whichever one you can actually hit, save charged slashes for openings, and heal only after you have broken away.
Josami Lord Saijha
He guards the route to Siraatsu Castle in the Ancient World. His giant laser still clips you from behind cover, so get far out of the beam instead of trusting a pillar, and clear the Manticores on the way up.
The Gigantic Serf
This one does not wait in an arena. A note by a skeleton in the middle of the lake hints that a follower was swallowed while running through the water, so wade into the rotting water and the giant fish leaps out at you. It may not be the first fish that surfaces. Killing it gives one of the three parts of Jigeki's key.
The Herald of Okbujo
The boss in the Record of Sin, fought in the library. Talk to it after the fight to receive the Memento Mirror, and that mirror is what opens the way to the third ending.
The Blood Angel Lords
Yuumed and Woyeki wait in the Forgotten Dungeon, behind the big red door. You need the Blood Angel Josami Key first, which comes from the blood ritual gauntlet in the ruins between Verdant Hollow and the Rotting Cavern, where waves of Blood Angel fighters attack.
Usunha and Wujomiod
Dragon Lord Usunha and Malachite Dragon Wujomiod hold the temple in Verdant Hollow. The door is ringed by eight green torches, so take the lens in the temple, equip the Mask of Second Sight and light the eight Sipeha statues that carry circular disks around the island.
Queen Siraatsu
Three bosses inside the castle must fall first, and each one lights the sealed foyer door: Castle Lords Obetda and Ubhaer, Dekanima Ritual of Blood, and the High Spec Automatons. Obetda and Ubhaer wait at the end of the long upstairs hallway near a save point and down a red pipe in the flooded area with blood manta rays.
Fighting the queen with the True Holy Sword Akunra triggers a second phase, Enraged Queen Siraatsu. Fighting her with Okbujo's Judgement leads to the Soul of Sipeha.
Optional named fights
These have health bars but no achievement, and each one is worth taking for its reward.
- Black Skeletal Witch Husipo, in the main part of the Forgotten Dungeon near the prison cells, summoning Cursed Skulls.
- Black Skeletal Butcher, in the underground dungeons, where circling beats its sweeping chops.
- Noble Sentinel, on the roof of Deimpo Mausoleum, which drops a key that leads on to the small islands.
- Treacherous Sea Prince, unlocked by delivering every Orbewa Egg to Erma, leaving and coming back later.
- White Tree Guardian, behind a hidden wall on the path to the Mausoleum front entrance, which needs all five Trident Keys.
- Lost King Ojjama, the whale boss of the Petrified Garden.
- Muagyo's Congregation, behind the locked door of Jigeki's Temple, which needs all three parts of Jigeki's key and gives Jigeki's Lens.
- Strange Explorer, unlocked by bringing all ten Data Modules to Mechanical Engineer Ossi, then resting and returning.
The boss order guide lists which of them sit on the critical path.

The Noble Sentinel, an armoured knight with a shield, on the roof of Deimpo Mausoleum.