All 33 Queen's Domain Grimoire codes, with the weapon or bonus each one gives. Most codes are the names of content creators, and there is no in-game way to find them, so the list is the only way to get the full set of rewards.
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The Queen's Domain Grimoire codes: how to enter one
The Grimoire lives in your consumables inventory. Open it, select the book and press F, the same way you use a potion, then type the code exactly as written. Each code spends one charge, and the book starts with three charges.
The Grimoire guide has where the book sits and how to open it.
The full code list
| Code | Reward |
|---|---|
B0BARLEY | BoBladely, a dash thrust special ending in a radiant blast, +5 Luck, less damage taken while held |
BIOGENESIS | Witch's Scythe, a damaging dash special that holds up to 3 charges gained by hitting enemies, +30% Binding Res |
BIRDLAY | Bird Flail, slow, very strong area slam special, pierce and impact damage |
BLINGE | Ring of Fire, a spell for the throwing slot, a fireball that pierces enemies and bounces around |
BYRDSEEDE | Feathered Hooked Falx, the special sends out screaming birds and heals you for more than the damage they deal |
CAPUTMORTUM | Anima Mundi Blessing, a bracelet that blocks one hit completely, shatters, then restores itself after a short time |
CERB | Dusty, weak special slam inflicting Heavy, less damage taken while held |
DETESTABLEDARLING | Detestable Demon's Kanabo, a very slow club whose normal attacks heal you for part of the damage dealt |
DEVILSPIRE | Manroom Cross, turns part of your melee damage into poison, special is a dash and slam leaving a poison cloud |
DREAMSPRING | Akumu Amulet, +20% Magic Rate, guns charge faster |
DUNGEONCHILL | Chill Amulet, +10% Life Points, +2 Attack Power, +5% to all resistances, +5 Luck, +10% Attack Speed, +10% Magic Rate, stronger healing |
EYEPEA | Dream Weaver's Colossal Syringe, fills up as you land hits and when full the special fires a nightmare needle, +5 Luck |
FLYKNIGHT | Saurian Wing, a slower halberd with long reach that can slash or thrust, +20% Sticky Res |
GEOMETRIZER | Virtua Nail-Bat, a slower bat dealing Absolute damage with a very strong polygonal area slam, less damage taken while held |
GHOSTAFTER | Ghost Spear, the special sends a moving wave inflicting Disease and Heavy, +20% Sticky Res |
HAGGARDCRONE | Hag's Ritual Dagger, a weak dagger with very short reach whose special turns part of the damage into poison and inflicts Disease |
HARKTHEGHOUL | Lamp Mace, lights the area while held, special is a burning area flash with Magic Fire |
HARPO | Cudgel of Silence, slow but strong, charges as you hit, special is an area slam dealing poison damage only |
HEMPIE | Radioactive Blade plus Hempie's SVT 38, the blade has a wave special inflicting Paralysis and Weaken, the rifle deals Absolute damage from a 10-round clip with unlimited reloads but is weaker at long range |
JAYPHOTIC | How to Tolerate Jank, a challenge item where you take much more damage but healing is much stronger, +5 Luck |
LUNAARCANA | Lunar Polearm, a slightly faster polearm with long reach that spends a charged gem to heal you for part of the damage |
MAGICALMARTINI | Scythetini, a strong weapon that swaps between scythe and hammer each with its own charge, the scythe special is an azure Magic Fire attack and the hammer special is a heavy blow inflicting Heavy |
PALEABYSS | Pebble Hammer, a very slow hammer with short reach whose charged special throws the pebble as a fast projectile |
RATBOYKITCHEN | Ratboy's Zhuge Crossbow, a repeating crossbow that gets weaker at range, +5 Luck |
REBORN | Impaled Freak, a slow, strong club with Absolute damage and the strongest slam of all the Grimoire weapons, +5 Luck |
REDVOX | Voxord, a slower sword that charges as you hit, very strong special dash ending in an area blast of sonic rings |
SAOMATIC | Starlight Blade, a slower sword that charges as you hit, special is an ethereal Magic Fire wave, +5% Magic Rate, +5% Damage Res, less damage taken while held |
SHIBARI | Preservation Asanawa, Stagnation Asanawa and Starvation Asanawa, three challenge items: Preservation stops weapons gaining bond, Stagnation means no experience is gained, Starvation means food does nothing |
THEB33WITHKNEES | Normal 72 Year Old Blade, B33 Punch and Ratpod: the blade is weak but its normal attacks heal you for part of the damage, the B33 Punch is reusable, raises your damage for a while and regenerates health, and the Ratpod gives temporary Magic Rot resistance |
VERHO | Thief's Mask, +10 Luck, thrown weapons come back faster |
VINESAUCE | Vineshroom, a weak throwing weapon that deals impact damage |
YUSUKEYAZAWA | Grilled Vegetable Skewer, normal attacks hit very hard and slowly restore health while held |
ZERK | Zerkhander, a dash thrust special, +10% Magic Rate, +5 Luck |
Three codes give several items at once
HEMPIE gives two items for one charge, and SHIBARI and THEB33WITHKNEES give three each. Spend those last if you are short on charges.
The challenge items
SHIBARI and JAYPHOTIC deliberately make the game harder: Preservation stops your weapons gaining bond, Stagnation stops you gaining experience, Starvation stops food from doing anything, and How to Tolerate Jank doubles the damage you take while doubling what healing gives you. They are strong in a build you have already finished, and a trap if you open them early.
Which codes are worth saving
The Chill Amulet from DUNGEONCHILL is the best general upgrade in the book, because it raises health, attack power, resistances, luck and speed at once. HEMPIE is the strongest single pick for damage output, because it gives a blade with a wave special and a gun. REBORN gives the hardest-hitting slam in the game, and THEB33WITHKNEES gives the only reusable damage buff. If you only have three charges, those three codes do more for a run than anything else.
The best weapons guide covers the gear those codes trade into.