The Queen's Domain Grimoire, the Witch's Grimoire, is the most powerful early item in the game and you can pick it up in the first minute of play, before anything else on the beach. It is not a weapon. It is a consumable that stores codes, and each code turns one charge into a weapon, an accessory or a permanent bonus.
On this page
Where the Queen's Domain Grimoire is
It is at the large tree near where you wake up on the starting beach. Walk around to the back of the tree, where the trunk meets the wall, stand close to that spot and press the interact button again and again. If nothing happens, shift your position slightly and keep pressing until the book is yours.
The opening walkthrough starts on the same beach.
Using the Grimoire
Open the consumables inventory, not the weapon inventory.
Select the Witch's Grimoire and press F, the same way you use a potion.
Type the code exactly as written, including the zero in B0BARLEY.
The code spends one charge and the reward lands in your inventory straight away.
The book is stored in your consumables inventory, not with your weapons. Open the consumables inventory, select it and press F, the same way you use a potion, then type a code exactly as written.
A correct code uses one charge and gives its reward. The book holds three charges to start, with one charge per code. Watch for look-alike characters: B0BARLEY has a zero after the first B, not the letter O, and typing BOBARLEY does not work.
The grimoire codes guide has all 33 codes and their rewards.
The first codes worth spending
- DUNGEONCHILL gives the Chill Amulet and its spread of stat bonuses.
- HEMPIE gives an actual gun, Hempie's SVT 38, plus the Radioactive Blade.
- THEB33WITHKNEES gives the reusable B33 Punch that boosts damage.
- RATBOYKITCHEN gives Ratboy's Zhuge Crossbow, which is weak but good for keeping enemies at a distance.
- BIOGENESIS, SAOMATIC, ZERK and LUNAARCANA are the early melee upgrades.
Getting more charges
The book refills over time, and a charge is often gained for each major boss defeated, so the practical rule is to spend codes early and let the book refill as you progress.
The faster route is the ink in the Record of Sin, the late-game library tower. At the top, find the secret door behind a hidden wall that also holds a hint about the Grimoire, and the ink lies on a table to the right. It does not fill the book at once, but it makes the charges come back faster as you keep playing.
The Memento Mirror guide covers the Record of Sin where the ink is.
The Ratpod Easter egg
Save your game, enter THEB33WITHKNEES and eat the Ratpod that code gives you to play a secret cutscene. Using the Grimoire does not disable achievements.