Queen's Domain demo secrets are worth looking for, because the demo is larger than the intended route. The big find is the sword jump: the rusty sword's forward lunge can be cancelled into a jump, and doing it the moment the metallic 'shing' sounds lets you carry the lunge's momentum into the air and cross gaps that are far too wide otherwise.
On this page
The demo route
The intended route runs from the campfire to the Shrine Guardian, and the demo walkthrough has it step by step. Everything below sits off that route.
The Queen's Domain demo secrets: the sword jump
The jump works properly with the rusty sword. Other weapons have much shorter lunges and the diamond blade has no lunge at all, and the sword you can buy in the shop has the same moveset but a shorter distance, so it does not carry as far.
That jump attack is what opens a Chakram on the top area of the blocked elevator near the save point, which is otherwise unreachable.
The sword jump guide has the full timing.
The items
- Ratty Bug Compendium: a red book that can be used as a key.
- Azure Torch: a magic weapon that burns enemies and lights up statues for a puzzle, though only one of them is reachable.
- Steamed Clams: a permanent +3 percent attack speed.
- Roasted Poultry x3: a permanent max HP buff.
- A transparent Fish Egg with what looks like a fetus inside.
- Fallen Raider's Necklace: it cannot be sold.
- Chakram: a throwing item like the daggers, but ultra slow and ultra bad.
The hidden locations guide has the full game's secret rooms.
The enemies
- The Screamer: a blue lizard that always drops a sellable item and runs away from you.
- Archer skeletons.
- A mini-boss skeleton with two sickles.
What the achievements miss
The bestiary tracks more than the achievements do. The jar club and the torch or staff item are both still missing from some completion logs, so the demo has more to find than the achievement list shows. The shop is in the demo as well, since the achievement Umbada's Trading Outpost requires you to visit it.